Panova turns photographs of real places into things people can explore and be assessed in. There are only three ideas to learn. ## Experience An **experience** is the whole thing you publish and share — a kitchen induction, a heritage trail, a room-setup check. It has a title, a set of scenes, and one link. It also has a **theme**: the colours and lettering a learner sees it in. Every experience already has one, so this is never something you have to do — see [Themes and branding](/support/articles/themes-and-branding) if you want to change it. ## Where an experience lives Every experience lives in a **workspace**, and every workspace belongs to your **organisation**. Signing up made you one of each, so both already exist before you build anything. - Your **organisation** is your school or institution. Billing and people live here, and nothing crosses from one organisation to another. - A **workspace** is a team, a department or a course inside it. Work is shared with the people in that workspace — so Year 4 and Year 5 can be two workspaces, or one. See [Organisations, workspaces and roles](/support/articles/organisations-workspaces-and-roles). ## Scene A **scene** is one image inside an experience. It can be a **360° spherical** photo that learners look around, or a **flat** image they pan and zoom. Neither is second best: both hold pins and both publish the same way. Most experiences are a handful of scenes. Your plan sets a ceiling on how many scenes one experience may hold, alongside the storage it uses — see [Plans, limits and usage](/support/articles/plans-limits-and-usage). Scenes carry more than the picture: a title overlay, an optional narration recording, an ambient sound bed, and a backdrop colour for the space around a flat image. ## Pin A **pin** is a point of interest on a scene. Click it and a panel opens with whatever you put inside — text, images, a quote, a checklist, a callout, a link to another scene, an embed. Pins are the content; scenes are just where they live. Pins are grouped into **contexts**, which learners can switch between — "Safety", "Service", "Front of house". Contexts belong to a scene, so scene 1 and scene 4 can organise their pins completely differently. > Each thing lives inside the one above it. A pin belongs to a scene, and a scene belongs to one experience — so moving an experience takes its scenes and pins with it. ## What comes next Once the content is right, you can layer **activities** on top — ask learners to find things, place things, sequence things, record evidence, or add their own pins. Then you **publish**, and hand out a link or put the experience in a page. You can look at your work the way a learner will at any point, with **Preview**. Nothing a learner can open exists at all until you publish. > The shortest complete path. Nothing a learner can open exists until step five. Start with [Build your first experience](/support/articles/build-your-first-experience). If you cannot find a screen something is on, [Find your way around Panova](/support/articles/find-your-way-around-panova) is the map.