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Getting started

What Panova is, in one page

Experiences, scenes and pins — the three ideas everything else is built on.

Panova turns photographs of real places into things people can explore and be assessed in. There are only three ideas to learn.

Experience

An experience is the whole thing you publish and share — a kitchen induction, a heritage trail, a room-setup check. It has a title, a set of scenes, and one link.

It also has a theme: the colours and lettering a learner sees it in. Every experience already has one, so this is never something you have to do — see Themes and branding if you want to change it.

Where an experience lives

Every experience lives in a workspace, and every workspace belongs to your organisation. Signing up made you one of each, so both already exist before you build anything.

  • Your organisation is your school or institution. Billing and people live here, and nothing crosses from one organisation to another.
  • A workspace is a team, a department or a course inside it. Work is shared with the people in that workspace — so Year 4 and Year 5 can be two workspaces, or one.

See Organisations, workspaces and roles.

Scene

A scene is one image inside an experience. It can be a 360° spherical photo that learners look around, or a flat image they pan and zoom. Neither is second best: both hold pins and both publish the same way. Most experiences are a handful of scenes. Your plan sets a ceiling on how many scenes one experience may hold, alongside the storage it uses — see Plans, limits and usage.

Scenes carry more than the picture: a title overlay, an optional narration recording, an ambient sound bed, and a backdrop colour for the space around a flat image.

Pin

A pin is a point of interest on a scene. Click it and a panel opens with whatever you put inside — text, images, a quote, a checklist, a callout, a link to another scene, an embed. Pins are the content; scenes are just where they live.

Pins are grouped into contexts, which learners can switch between — "Safety", "Service", "Front of house". Contexts belong to a scene, so scene 1 and scene 4 can organise their pins completely differently.

OrganisationYour school or institution. Billing and people live here.
WorkspaceA team, a department or a course. Work is shared inside one.
ExperienceOne thing a learner opens.
SceneOne picture, flat or 360°.
PinA marked spot, holding what you wrote about it.
Each thing lives inside the one above it. A pin belongs to a scene, and a scene belongs to one experience — so moving an experience takes its scenes and pins with it.

What comes next

Once the content is right, you can layer activities on top — ask learners to find things, place things, sequence things, record evidence, or add their own pins. Then you publish, and hand out a link or put the experience in a page.

You can look at your work the way a learner will at any point, with Preview. Nothing a learner can open exists at all until you publish.

  1. 1New experienceGive it a name
  2. 2Add a sceneOne picture
  3. 3Place pinsThe things to look at
  4. 4PreviewSee a learner’s view
  5. 5PublishNow it is real
  6. 6Share itA link, or a page you put it in
The shortest complete path. Nothing a learner can open exists until step five.

Start with Build your first experience. If you cannot find a screen something is on, Find your way around Panova is the map.

Plain Markdown: what-is-panova.md

Last updated Sep 7, 2026.