## Placing a pin Clicking the picture does not place a pin on its own. Turn the pin tool on first, then click. **Pin tools** sits at the top of the canvas: an arrow for selecting, and a map-pin button that turns pin placing on. Press the map-pin button, or **right-click anywhere on the picture**, and the cursor becomes a cross-hair. Now each click on the image drops a pin and opens a small card asking for its label. The tool is *sticky*: it stays on until you turn it off, so a run of pins is a run of clicks rather than a trip back to the toolbar between each one. **Escape**, or another right-click, turns it off again — first closing the label card if one is open, then the tool. Drag an existing pin to move it. On a 360° scene, look around first and place the pin while you are facing the thing it refers to — the pin is anchored to that direction. ## Opening a pin to write in it Selecting a pin opens the **Pin** panel on the right: its label, colour, size and context. That panel is about the marker. What a learner *reads* lives somewhere else, and it takes one more press. In the Pin panel, under **Content**, choose **Content panel preview**. The pin's card floats over the scene, exactly as a learner gets it, at the width they get it. Then, to write: - **click any block on that card** — a paragraph, a picture, a callout — and the block editor opens beside it, with that block selected; - on a pin with nothing in it yet there are no blocks to click, so the card offers **Add a block** instead. There is no separate Edit button, and that is deliberate: clicking the thing you want to change says which one, where a button could not. The two panels are separate on purpose. The preview answers *what does a learner see*; the editor answers *how do I change it*. Closing the preview closes both. The scene underneath never moves or narrows while they are open, so a pin you place after closing them lands where you clicked. ## Styling Each pin has a colour and a display style. Use colour with intent: if every pin in a scene is a different colour, the colour has stopped carrying information. A common pattern is one colour per context. Pins can also be numbered. Numbers are assigned in order and close up automatically if you delete one, so there is never a gap in the sequence a learner sees. ## Editing several at once Hold **Shift** and click to select multiple pins, or drag a selection box. With several selected you can change their context, colour or visibility together, or delete them in one action. This is much faster than fixing twenty pins one at a time after you decide the scheme was wrong. ## What goes inside a pin Pins hold blocks: text, headings, images, video, audio, galleries, compare, reveal, quotes, checklists, callouts, banners, buttons, stats, key facts, dividers, spacers, embeds, resource lists, accordions and scene links. Add what the point needs and stop — a pin the learner has to scroll through twice is usually two pins. The one block a pin cannot hold is a **menu**. A menu is a way around a page, and a pin is somewhere you have already arrived. It is the same block editor a page node and a scene use, so a block behaves the same wherever you built it. Two things about working in it are worth knowing. **Deleting a block asks first.** It names the kind of block and says the delete cannot be undone, because on a pin the blocks *are* the content and nothing puts one back — see [Undo a change in the editor](/support/articles/undo-a-change-in-the-editor). **Pasting into a text block keeps its formatting.** Bold, italics, bullet and numbered lists and links all survive a paste out of a document or a web page, so you no longer have to redo by hand what you had just brought in. Everything else is reduced to plain words on the way in. ## A link pin, and where it opens A pin can be a **link** to an address outside the experience. It opens in a new tab by default, which is usually right — but a link into another page of the same course, or a form the learner is meant to finish and come back from, reads better in the window they are already in, and the pin can now say which. ## If you built something before 27 August 2026 ⚠️ **Pins written before then have been repaired.** A pin used to have a plain **description** box and a single picture of its own, and neither was ever shown to a learner — a pin whose only content was that box did not open at all. Both have been moved into real blocks inside the pin, so that content now appears. **It is worth opening an experience you built before then and reading its pins**, because some of them are showing text a class never saw. If you signed up after that date, this cannot affect anything you have made.