Panova Application. Go to Panova Application

Pins & contexts

Placing and styling pins

Getting pins in the right place, and making them readable against the image.

Placing a pin

Clicking the picture does not place a pin on its own. Turn the pin tool on first, then click.

Pin tools sits at the top of the canvas: an arrow for selecting, and a map-pin button that turns pin placing on. Press the map-pin button, or right-click anywhere on the picture, and the cursor becomes a cross-hair. Now each click on the image drops a pin and opens a small card asking for its label.

The tool is sticky: it stays on until you turn it off, so a run of pins is a run of clicks rather than a trip back to the toolbar between each one. Escape, or another right-click, turns it off again — first closing the label card if one is open, then the tool.

Drag an existing pin to move it. On a 360° scene, look around first and place the pin while you are facing the thing it refers to — the pin is anchored to that direction.

Opening a pin to write in it

Selecting a pin opens the Pin panel on the right: its label, colour, size and context. That panel is about the marker.

What a learner reads lives somewhere else, and it takes one more press. In the Pin panel, under Content, choose Content panel preview. The pin's card floats over the scene, exactly as a learner gets it, at the width they get it.

Then, to write:

  • click any block on that card — a paragraph, a picture, a callout — and the block editor opens beside it, with that block selected;
  • on a pin with nothing in it yet there are no blocks to click, so the card offers Add a block instead.

There is no separate Edit button, and that is deliberate: clicking the thing you want to change says which one, where a button could not.

The two panels are separate on purpose. The preview answers what does a learner see; the editor answers how do I change it. Closing the preview closes both. The scene underneath never moves or narrows while they are open, so a pin you place after closing them lands where you clicked.

Styling

Each pin has a colour and a display style. Use colour with intent: if every pin in a scene is a different colour, the colour has stopped carrying information. A common pattern is one colour per context.

Pins can also be numbered. Numbers are assigned in order and close up automatically if you delete one, so there is never a gap in the sequence a learner sees.

Editing several at once

Hold Shift and click to select multiple pins, or drag a selection box. With several selected you can change their context, colour or visibility together, or delete them in one action. This is much faster than fixing twenty pins one at a time after you decide the scheme was wrong.

What goes inside a pin

Pins hold blocks: text, headings, images, video, audio, galleries, compare, reveal, quotes, checklists, callouts, banners, buttons, stats, key facts, dividers, spacers, embeds, resource lists, accordions and scene links. Add what the point needs and stop — a pin the learner has to scroll through twice is usually two pins.

The one block a pin cannot hold is a menu. A menu is a way around a page, and a pin is somewhere you have already arrived.

It is the same block editor a page node and a scene use, so a block behaves the same wherever you built it.

Two things about working in it are worth knowing.

Deleting a block asks first. It names the kind of block and says the delete cannot be undone, because on a pin the blocks are the content and nothing puts one back — see Undo a change in the editor.

Pasting into a text block keeps its formatting. Bold, italics, bullet and numbered lists and links all survive a paste out of a document or a web page, so you no longer have to redo by hand what you had just brought in. Everything else is reduced to plain words on the way in.

A link pin, and where it opens

A pin can be a link to an address outside the experience. It opens in a new tab by default, which is usually right — but a link into another page of the same course, or a form the learner is meant to finish and come back from, reads better in the window they are already in, and the pin can now say which.

If you built something before 27 August 2026

⚠️ Pins written before then have been repaired. A pin used to have a plain description box and a single picture of its own, and neither was ever shown to a learner — a pin whose only content was that box did not open at all. Both have been moved into real blocks inside the pin, so that content now appears. It is worth opening an experience you built before then and reading its pins, because some of them are showing text a class never saw.

If you signed up after that date, this cannot affect anything you have made.

Plain Markdown: placing-and-styling-pins.md

Last updated Sep 7, 2026.