A **context** is a named group of pins within one scene. Learners can switch contexts to filter what they see — "Safety", "Service", "Equipment". ## Contexts belong to a scene Each scene has its own set. A kitchen scene can be organised by hazard type while the dining room scene is organised by service stage; they do not have to agree. Every scene starts with one default context, so you only think about this when you need to. > A context is a group of pins on one scene. Learners use it to show one group at a time — so contexts are how you say "now look at the wiring, not the plumbing". ## Making one while you are placing a pin You do not have to leave what you are doing. The popover that opens when you drop a new pin can create a context there and then, and the pin lands in it — so realising half-way through a scene that these five pins are really a group of their own costs you nothing. ## Hidden contexts A context can be marked **author-only**. Its pins are visible to you in the editor and invisible to learners — and they are *excluded when the experience is published*, not merely hidden afterwards. Nothing in a hidden context is reachable by a learner who knows where to look, which is what makes them safe for staging notes, answer keys and work-in-progress. Pin numbering closes the gap: if pins 3 and 4 are hidden, learners see an unbroken 1, 2, 3. ## Deleting a context Deleting a context asks what to do with its pins — move them to another context, or delete them with it. It will not silently orphan them. ## Contexts and activities **Sort into contexts** hands learners your pins and asks them to file each one correctly. If you plan to use it, make the contexts genuinely distinguishable — a sorting task where two categories overlap is a test of guessing.