Activities & assessment
Choosing an activity
All ten activities, what each one asks of a learner, and what you get back.
Activities sit on top of content you have already built. They fall into four groups.
Create & observe
| Activity | Asks the learner to | You get back |
|---|---|---|
| Student versions | Build a version of their own, with their pins over yours | Every version, side by side |
| Field notes | Drop observation pins into your scenes | Each note, by learner and scene |
| Evidence at a pin | Record audio or upload a photo at a location | Clips and photos, per pin |
Place & recall
| Activity | Asks the learner to | You get back |
|---|---|---|
| Pin the space | Reproduce your pins from memory (three difficulties) | Placement accuracy |
| Scavenger hunt | Pan the scene and click to find your answer | Hits and misses per prompt |
| Wayfinding challenge | Navigate from A to B using jump links | Route taken vs shortest path |
Sort & sequence
| Activity | Asks the learner to | You get back |
|---|---|---|
| Sort into contexts | File each pin into the context it belongs to | Correct and incorrect assignments |
| Order the sequence | Put your scenes back into the right order | The order each learner submits |
Judge & decide
| Activity | Asks the learner to | You get back |
|---|---|---|
| Spot the issue | Flag what is wrong in a staged scene | Issues found vs issues planted |
| Branching scenario | Make decisions that lead to different outcomes | The path each learner chose |
Letting learners add pins is not one of these
Opening a scene for contributions is a setting on that scene rather than an activity you place. It is not scored and it produces no attempt, which is why it is not in the tables above. See Letting learners add their own pins.
Say what you are asking for
Prompt to students, at the top of the Interactivity tab, is one brief for the whole experience. Four of these activities put it in front of a learner before they start. See The prompt you give a class.
Picking one
Match the activity to what you actually want to know. "Can they find it?" is a scavenger hunt. "Do they know where it goes?" is Pin the space. "Can they tell good from bad?" is Spot the issue. "Will they make the right call under pressure?" is a branching scenario.
Adding three activities to one experience rarely triples what you learn, and it does triple the time it takes a learner to get through.