## 1. Create it On **My Experiences**, choose **New experience**. Give it a title — you can change it later — and it opens straight into the editor. ## 2. Add your first scene The editor's left rail is your scene list. Add a scene and give it an image. The picker offers five places to get one: your organisation's **Library**, an **Upload** from your own machine, Panova's drawn patterns, a **Stock** search if you have connected a provider, or a **URL**. You are also asked to describe the picture before you can confirm it — see [Choosing a picture, describing it and pointing it](/support/articles/choosing-and-describing-a-picture). If the photo is a 360° panorama, Panova will usually detect it. If it doesn't, set the projection yourself in the scene's settings — a spherical image shown flat looks stretched and wrong. ## 3. Drop some pins Turn the pin tool on first: in the **Pin tools** cluster at the top of the canvas, press the map-pin button. Right-clicking the picture does the same thing. The cursor becomes a cross-hair. Click on the image where you want a pin, and a small card opens asking for its label. The tool stays on, so the next click is the next pin. Press **Escape**, or right-click, when you have finished. A **Pin** panel opens on the right with everything about the pin you just placed. To write what a learner reads, press **Content panel preview** in that panel and then click a block on the card that appears — see [Placing and styling pins](/support/articles/placing-and-styling-pins). Pins land in the scene's default context. Once you have more than a handful, split them into contexts so learners can filter. ## 4. Preview as a learner Use **Preview** in the header. This is what a learner sees — no editor chrome, no hidden contexts. Preview early and often; it is the fastest way to catch a pin that made sense while you were placing it and doesn't when you arrive at it cold. ## 5. Publish **Publish** takes a snapshot of the draft and makes it the live version. Nothing a learner can reach changes until you press it — so you can edit a published experience all week without anyone seeing half-finished work. If Publish refuses, a picture somewhere has no description. **Readiness** in the header lists them and takes you to each one. > Publishing takes a copy. Editing afterwards changes your draft and nothing a learner is holding, until you publish again. ## 6. Share it The header's **Share** dialog holds two different addresses, and the difference matters: - the **Link** is for people who already have an account in your organisation, and it is the only one that records anything; - the **Embed code** puts the experience inside another web page and opens for anyone at all, recording nothing. Neither of them is a public link you can send to a class of children who have no accounts. Read [Getting a class into your experience](/support/articles/getting-a-class-in) before you hand anything out — it is short, and it says which of the two is right for a school. If you are using an LMS, see [Connecting your LMS with LTI 1.3](/support/articles/connecting-your-lms-lti).